Talents

Class

The most Important choice you have to make during your character creation venture is that of your character Military Specialization. Class may be a more familiar term if you have played an RPG before. The class that you select will greatly influence how you experience Mass Effect. For example, someone playing as an Adept or Sentinel will have vastly different gameplay experience than a player who is playing as a Soldier or Infiltrator. Each of the six classes have their own strengths and weaknesses in three different fields: Combat, Tech, and Biotics.

Soldier

Soldiers, are combat specialists ideal for the front lines of a firefight, Soldiers get improved health, can train in the use of all weapon types, start with the ability to use medium armour, and can specialize in heavy armour.

Strength: Combat

Weakness: Tech and Biotics

Starting Talents:

Pistols

Assault Rifles

Combat Armor

Assault Training

Unlockable Talents:

Shotguns- Four points in pistol talent

Sniper Rifle- Seven points in Assault rifle talent

Fist Aid- Six points in Combat Armor talent

Fitness- Five points in Assault Training talent.

Engineer

Engineers are tech specialists. Using the holographic omni-tool, they can decrypt security systems, repair or modify technical equipment, disrupt enemy weapons or shields, and heal their squad. Engineers can only use light armor and can only receive weapons training with pistols.

Strength: Tech

Weakness: Combat and Biotics

Starting Talents:

Pistols

Decryption

Electronics

First Aid

Engineer

Unlockable Talents:

Basic Armor- Six points in pistol talent

Hacking- Seven points in Decryption talent

Damping- Four points in Electronic talent

Medicine- Five points in fist aid talent

Adept

Adepts are biotic specialists. Through upgradeale implants they can use biotic powers to lift or throw objects, Shields the squad and disable or destroy enemies. Adepts can only use light armor and can pnly receive weapons training with pistols.

Strength: Biotics

Weakness: Combat and Tech

Starting Talents:

Basic Armor

Throw

Warp

Barrier

Adept

Unlockable Talents:

Pistols- Five points in basic armor talent

Lift- Six points in throw talent

Singularity- Seven points in warp talent

Stasis- Four points in barrier talent

Infiltrator

Infiltrators combine combat and tech abilities to specialize in killing or disabling enemiesat log range. Infiltrators are trained to use omni-tools focusing on decryption and offensive abilities rather than healing. They can use pistols or snipers rifiles and medium armor.

Strength: Combat and Tech

Weakness: Biotics

Starting Talents:

Pistols

Tactical Armor

Electronics

Decryption

Infiltrator

Unlockable talents:

Sniper rifile- Five points in pistol talent

Fitness- Six points in Tactical armor talent

Damping- Four points in electronics talent

First Aid- seven points in Decryption talent

Sentinel

Sentinel is combine biotic and tech abilities. Typically they use biotic abilities and advance healing skills to defend allies though they can also disrupt opponents with biotic or tech attacks. They are more effcient at tech and biotics that other classesbut at the expense of combat. Sentinels is can only use light armor and reeive no advanced weapon training.

Strength: Biotics and Tech

Weakness: Tech

Starting Talent:

Throw

Barrier

Decryption

First Aid

Sentinel

Unlockable Talents:

Lift- Seven points in throw talent

Stasis- Six points in barrier talent

Electronic- Four points in Decryption talent

Medicine- Five points in first aid talent

Vanguard

Vanguard are biotic warriors. They combine biotics and weapons to take down opponents and are especially deadly at short range. They use pistols and shotguns and can specialize in medium armor.

Strength: Combat and Biotics.

Weakness: Tech

Starting Talents:

pistols

Assault Training

Throw

Warp

Vanguard

Unlockable Talents:

Shotguns- Six points in pistol talent

Tactical Armor- Five points in Assault Training talent

Lift- Seven points in throw talent

Barrier- Four points in warp talent